Skip to main content

How to Design a 10 Minute TTRPG

 I recently released this via my itch for free and figured it would be cool to host here, too.

10 Minute TTRPG by Cutestpatoot Games

The Mission 

With the monthly podcast 10 Minute TTRPGs I’ve been trying to help demystify entry into the game design process, which is to say I want everyone to understand that they have what it takes to design games. I won’t say there’s not people who pick it up faster than others or for whom the work is more appealing than it is to others, but I really believe everyone can create at least one game. But what’s really incredible is that nobody else can create the games You create. I’m just here to lend a bit of a helping hand. 

In this game we’re setting the timer to 10 minutes and putting ourselves in the hot seat. By the time that timer goes off we’re going to have at least an ashcan of a game, I promise. 

An Ashcan* is like a demo, it’s a less fleshed out version of a game or a shorter one, to give people an impression of the full game and let them play a  version of it before you finish/release the more polished version. 

What You’re Going To Do

Grab a timer and something you feel comfortable quickly writing with. Personally I tend to scribble on a notebook when I’m doing the show 10 Minute TTRPGs, because it’s faster. It is, however, risky, because my handwriting is seriously abysmal. Anything you’re comfortable with is fine, you might even prefer to record yourself spitballing out loud to transcribe later. 

  1. You pick an Inspiration Seed. Either a title generator or something like the wheels of names you fill out yourself. The key aspect is that you don’t know until you’re ready to start the timer what the inspiration is.

     

  1. Hit start on the 10 Minute timer and use The 3 Questions to come up with and flesh out your game concept. Write as much as you want/can until the timer rings or you feel you’re done with the concept, whichever happens first. 


  1. Congratulations!!! You’ve come up with a solid game! Sure, you might want to flesh things out more, polish them, but you did it, 10 minutes ago there was nothing to polish! Now there’s a game!

Seeds of Inspiration 

You’ll want to use this tiny seed of inspiration as a starting point from which the game can bloom. 

https://michael-klamerus.itch.io/indie-ttrpg-generator for example, gives you a title from which you then invent a concept for a game to match.  Alternatively, take inspiration from a generator of your own creation by using something like https://www.wheelofnames.com.

I use Wheel of Names all the time in a sort of tiered function. I made wheels for different categories, one with a list of my fave TV shows, one for music, one for movies, PC games, GC games etc. Finally I made a wheel that just listed all the types of wheels I have. When I use that I spin the wheel of inspiration once and then spin whatever wheel it tells me to. That’s how I ended up designing New in Town, inspired by Animal Crossing Wild World, a DS game. 

NEVER use AI. No GenAI of any kindGenAI is theft, it kills the planet and is in complete opposition to even the essence of creativity. Never use it. 


The 3 Questions 

“What’s the endgame vs where you start?” 

This question helps us determine the premise & win condition, which can give us the framework for the entire game. 

“How do you get there?” 

This helps us determine the mechanics of the game. Dice, no dice, cards, something else. If there’s a GM or if it’s a solo game etc. How we get from starting premise to our endgame is basically half the game!

“Who do we play as?”

This gives us our Character Creation options, whether we play one pre-made protagonist or have options of a group of people or if we’re a stack of stats in a trench coat.

There you have it. Who you are, where we start and want to go, how we get there. Boom. It’s that simple.  


What Now?

Of course, you have ten whole minutes to be a little more detailed than the most barebones answers to the questions, so you’ll likely end up with more than this very simple summary, still though summarizing like this can help you get a really solid overview of your game.

Still, let’s summarize your game: 

You are a ____ in ____ trying to _____ by _____.

Ex. You are a villager who’s new in town, trying to settle into a new community by running errands and self-reflecting. 

[New in Town by Cutestpatoot Games

S2E1 of 10 Minute TTRPGs]

cutestpatoot.itch.io/new-in-town


If you’d like, you can keep this game for yourself, for your friends and family, or publish it for free somewhere like itch.io (great hub for game designers and indie game enthusiasts) or Ko-fi (has a store function not dissimilar to itch).  Personally, I’d absolutely love to see the games you designed using this system, so you can always comment on this game’s itch.io page to tell me about them!



Comments

Popular posts from this blog

Seven Kisses DevLog

At the End of last month (January 2025) I released Seven Kisses , a card based RPG/card game with Role Playing elements depending on how you'd like to play it, for the 1929 Jam. I had a blast making it, and it really pushed me in the process. Lately I've been kind of blessed to work on several games that have pushed me as a designer past my previous skills and it's been a very rewarding process to feel that joy after crunching through another game design knot. And there were...plenty of knots in the process of designing Seven Kisses . Devlog "The Kiss" (1929), "Madame X (1929)   "Seven Footprints to Satan" 1929 "Spite Marriage"  inspo for a character  Elements: drama, altered timelines, court drama, love angles, murder, adultery, jealousy, money Format: accepting TTRPGs, larps and board games and card games  I’m feeling card game bc also I could design a custom deck  When drawing cards what’s the longest streak you can connect via number O...

How Right Is The Price?

It’s so far past my bedtime it’s not even funny but while I struggle with my sleep rhythm and lay here hopefully soon to fall asleep I couldn’t stop thinking about the recent resurfacing of the ancient and yet evergreen issue of how to price indie games- PDFs especially. And as with many things lately, my instinct was to design about it. After the fugue state was over I found I still had some thoughts, so here we are.  Have you ever scrolled on itch and found a game you wanted to get and thought… “How much should I pay for this PDF?” - Step One: Keep this handy chart and a d6 ready on the side Step Two: Pick a game off your wishlist on itch.io or from one of the many games on the browse pages Step Three: Go to buy the game and before confirming the price, roll 1d6 and follow the instructions on the IVA-Chart I Value Art Chart (IVA Chart) 1. The suggested price on the Pay What You Can Suggestion + a $15 tip 2. $50, if the game is over $50 roll again 3. Whatever th...

I tried to make a game jam about something specific and ended up making a second game jam

Sometimes inspiration is a blessing, other times... it's a somewhat more exhausting blessing.  I was supposed to set up a page for my unconventional mechanics game jam. and I was. I had the page open, I clicked the title field and thought, huh. I can't help but think of "Hack the Planet" right now, weird. "Game-ify the Planet" would be fun. That reminds me more of what my friends describe as my tendency to game-ify my life. Look, I have ADHD, I have No Medication for it and I have to entertain myself somehow constantly. If you've ever heard it you'll know I've often said "if you've ever entertained a kid you're a game designer." Sometimes (often) the kid I have to entertain is myself.  So far, I've game-ified listening to music (my Spotify Wrapped is a year-long game I play against myself and I almost always lose, but it's SO much fun to play literally all year long)(g ame link to come ), watching TV ( First Impressions ...