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How Right Is The Price?

It’s so far past my bedtime it’s not even funny but while I struggle with my sleep rhythm and lay here hopefully soon to fall asleep I couldn’t stop thinking about the recent resurfacing of the ancient and yet evergreen issue of how to price indie games- PDFs especially. And as with many things lately, my instinct was to design about it. After the fugue state was over I found I still had some thoughts, so here we are.  Have you ever scrolled on itch and found a game you wanted to get and thought… “How much should I pay for this PDF?” - Step One: Keep this handy chart and a d6 ready on the side Step Two: Pick a game off your wishlist on itch.io or from one of the many games on the browse pages Step Three: Go to buy the game and before confirming the price, roll 1d6 and follow the instructions on the IVA-Chart I Value Art Chart (IVA Chart) 1. The suggested price on the Pay What You Can Suggestion + a $15 tip 2. $50, if the game is over $50 roll again 3. Whatever th...
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Seven Kisses DevLog

At the End of last month (January 2025) I released Seven Kisses , a card based RPG/card game with Role Playing elements depending on how you'd like to play it, for the 1929 Jam. I had a blast making it, and it really pushed me in the process. Lately I've been kind of blessed to work on several games that have pushed me as a designer past my previous skills and it's been a very rewarding process to feel that joy after crunching through another game design knot. And there were...plenty of knots in the process of designing Seven Kisses . Devlog "The Kiss" (1929), "Madame X (1929)   "Seven Footprints to Satan" 1929 "Spite Marriage"  inspo for a character  Elements: drama, altered timelines, court drama, love angles, murder, adultery, jealousy, money Format: accepting TTRPGs, larps and board games and card games  I’m feeling card game bc also I could design a custom deck  When drawing cards what’s the longest streak you can connect via number O...

Designing 3 TTRPGs inspired by 3 of my Favorite Movies DEVLOG_1

The initial plan, a couple months ago when I actually started these games, was for them to be Micro-TTRPGs. 3 Micro TTRPGs. Under 5 pages of TNR 12 single spaced, maybe even one-pagers. Man, one-pagers would have been nice. I'll have to keep that in mind next time I do this to myself. I regret nothing but I do wish I'd eventually develop some level of foresight for the scope of projects when I set out to do them.  As usual, I started by logging a ton of my favorite movies into a wheel on wheelofnames.com (LOML) and spinning it 3 times to get my inspiration seeds and I was not disappointed. The movies were Scooby Doo & The Ghoul School (1988), Halloween: Resurrection (2002) and Gone in 60 Seconds (2000). The concepts for each game came pretty quickly.  For Ghoul School  I decided to take inspiration from the actual surface plot of the movie, which is that the girls of the school want to beat the neighboring boys military academy in a volleyball tournament, for which...