At the End of last month (January 2025) I released Seven Kisses , a card based RPG/card game with Role Playing elements depending on how you'd like to play it, for the 1929 Jam. I had a blast making it, and it really pushed me in the process. Lately I've been kind of blessed to work on several games that have pushed me as a designer past my previous skills and it's been a very rewarding process to feel that joy after crunching through another game design knot. And there were...plenty of knots in the process of designing Seven Kisses . Devlog "The Kiss" (1929), "Madame X (1929) "Seven Footprints to Satan" 1929 "Spite Marriage" inspo for a character Elements: drama, altered timelines, court drama, love angles, murder, adultery, jealousy, money Format: accepting TTRPGs, larps and board games and card games I’m feeling card game bc also I could design a custom deck When drawing cards what’s the longest streak you can connect via number O...
The initial plan, a couple months ago when I actually started these games, was for them to be Micro-TTRPGs. 3 Micro TTRPGs. Under 5 pages of TNR 12 single spaced, maybe even one-pagers. Man, one-pagers would have been nice. I'll have to keep that in mind next time I do this to myself. I regret nothing but I do wish I'd eventually develop some level of foresight for the scope of projects when I set out to do them. As usual, I started by logging a ton of my favorite movies into a wheel on wheelofnames.com (LOML) and spinning it 3 times to get my inspiration seeds and I was not disappointed. The movies were Scooby Doo & The Ghoul School (1988), Halloween: Resurrection (2002) and Gone in 60 Seconds (2000). The concepts for each game came pretty quickly. For Ghoul School I decided to take inspiration from the actual surface plot of the movie, which is that the girls of the school want to beat the neighboring boys military academy in a volleyball tournament, for which...